Is There a New Testament Pattern?

It is claimed that there isn’t a pattern in the New Testament that tells us how we are to conduct ourselves as Christians in the work and worship of the Church. However, they fail to understand that the human mind naturally thinks in terms of patterns.

God gave explicit directions in the Old Testament and there is absolutely no indication that He would get to the New Testament and throw open the doors to anything that man could conceive of to do?

When has God ceded all authority to man?

God did give us instruction and guidance in the New Testament as to how to serve Him (2 Timothy 3:16-17, et al). But, why wouldn’t He, if that is how we think?

For more on the New Testament pattern see here, and here and here

What sighted person has not stared at clouds or wood paneling and tried to perceive patterns in the designs? Who does not seek structure in the movies, novels, articles  and conversations that we engage in?

Here are some quotes from the secular world that show clearly the innate human need for patterns:
Microsoft Word templates are one of the tools you can use to further increase your efficiency, productivity, and consistency when creating documents. A template is a blueprint for the text, graphics and formatting of a document. To put this into context, think of a blueprint for building a house. The blueprint includes the size of every room, the location of the stairwells, and how the house fits on the plot of land. It can also include where the wiring and the plumbing will go. If you didn’t have this blueprint you wouldn’t know how to build the house. The same concept applies to building a document.

The mind tends to organise the information that it receives and tries to reduce them to simple patterns. This means that if the information fits into a certain pattern, it will help you in trying to remember it.

Furthermore, if you categorise the information that you are trying to memorise, you will be more likely to recall it. This was demonstrated in an experiment where two groups of people were given the same 100 words. One group was told to memorise them and the other was just told to sort and organise the words in the list. When both groups were tested the results in recalling the list of words were the same. This showed that categorising and organising information has a significant effect on the ability to recall that information.
The brain makes sense of the world by discerning and creating patterns; in the same way, learning happens when students perceive and construct patterns.

Copying is fundamental to Evolution, to life itself and to the construction of creatures. Copying the actions of those who have survived thus far is a valuable inheritance and it is Evolution’s formula for survival. Every creature, from birth, may be seen to be copying, in repeating its actions, in behaving similarly to its fellows or in copying from what it senses around it; also it is well established that seeing an action by a similar creature can excite the same action area in the brain of the watching creature.

Creatures make great use of copied patterns, examples are the stridulation calls of insects and the calls of birds. Nowhere is this illustrated better than in the habits, routines, records, fashions, languages, dialects and accents of human beings. It is therefore highly probable that the neurobiology of all creatures is founded on the copying and storing of patterns. A creature learns by receiving and memorising patterns from inputs. Memories are reinforced by frequent access but become faint with lack of use.

Paper on Necessity of Patterns in studying Math

Click to access math9.pdf

Patterns of interactions can be observed in all applications, and when implemented they enable a more disciplined and reusable approach to application construction.

Blueprints define the context and framework for applications. Blueprints define the way in which something should be constructed. Blueprints use a collection of runtime patterns and create associations between runtime patterns to produce a complete product. For example, a blueprint for building cars will use terminology associated with the construction process of cars. Mentioning boats, trucks or buildings will probably be invalid. The following sections provide additional detail on blueprint concepts.

People need blueprints in order to lay out their systems, to get their workflows right, and to have the system run with the right business objectives. You just can’t do it as you go, and say “whoops” if it doesn’t work. The systems that developers are building now are too complex for developers to go back and fix them when they were supposed to be done.

Modeling is like building a house. If the end product were only a blueprint, people would say, “What is the value?” But people recognize the importance of a blueprint, that it goes a long way toward adding tremendous value to the construction process and eliminating unexpected surprises. They see it as one part of the process to drive toward the outcome—a house built to their specifications. The same is true for enterprise modeling. The key is to apply the right amount of modeling for the right project in a way that adds the value to the overall business process as opposed to becoming an end in itself.

For example, creating a blueprint before you build something can really enhance the chance of a project’s success. The larger the project, the more true this is. And the payback was obvious to those people who had larger systems that involved team collaboration, and involved a high level of maintenance. But we didn’t have a great deal of success when people said, “Build it now, get it out in three months, and then build it again.”

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